PAST
COMPETITIONS
Jessica Riley in Duke's Immersive Virtual Environment, photographed by Les Todd
Link to 2nd Digital Meida and Learning Competition Archives
Link to 3rd Digital Media and Learning Competition Archives

The Fourth Digital Media and Learning Competition offers several related competitions:
a design competition on Badges for Lifelong Learning

a design competition on Teacher Mastery and Feedback
a research competition on Badges, Trophies, and Achievements

Download an overview of Badges for Lifelong Learning

Badges Competition:
Badges For Lifelong Learning

Awards: $10,000 to $200,000

Badges for Lifelong Learning Competition is now accepting Stage Two applications from organizations, teams, or individuals skilled in designing digital badge systems for Stage 1 winners' and official Competition collaborators learning content. Submissions for Stage 2 are due no later than January 17, 2012 at 8pm EST / 5pm PST.
[Click for more]

Stage II is now closed

Teacher Mastery and Feedback
Badge Competition

Awards: $10,000 to $200,000

Applicants are invited to submit proposals describing subject and content matter for teacher learning and feedback badging systems that recognize, reward, and offer feedback to teachers regarding their extension and mastery of capacities and skills across a broad spectrum of subjects and content.
[Click for more]

Stage I Winners Announced

Stage II is Now Open!
Stage II Deadline: February 3, 2012 5PM PST/8PM EST

Research Competition: Badges, Trophies,
and Achievements

Awards: $5,000 to $80,000

This Competition focuses on online networks, digital resources, and gaming environments that provide rich opportunities for demand-driven, learner-centered learning. These include networked knowledge communities, online tutorials, and other digital resources for wide-ranging learning needs.
[Click for more]

Research Competition Now Closed

THE CONNECTED LEARNING STORY

Four young women engage with each other in an educational setting.

A child uses a handheld mobile device to watch a video.

Two adolescent boys sit together, each using a laptop computer. A young girl lies on the floor and writes on a white piece of paper with a pencil.

Active learning works. Engaged. Hands-on. Experiential. Learning by making and doing.

New technology opens unprecedented opportunity for active learning.

Inside the classroom and out.

It works. Kids, parents and teachers like it.